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Minecraft Custom

I took a Minecraft world and wanted to add some more realistic shading and effects to it. Alongside this, I took the time to learn how to change simple Images into polys in Maya and 3Ds Max. How to use Python/MEL to get past a few hurdles that come with replacing multiple objects in a scene with a higher poly/3D asset. Lastly, I touched up on a bit of the functionality of MASH in Maya.

Main Video

Asset Replacement Code

Asset Replacement Code